With that out of the way, let’s talk about Street Fighter V itself. You might have caught of wind of it by now, but SFV has been getting A LOT of flak from the internet. The main reason of the criticism being: the game’s lack of content. On release, the game comes with a VERY short story mode, training mode, survival mode, and versus modes for both local and online multiplayer; this little amount of content for a full priced $60 game. While these are very valid complaints, this actually doesn’t bother me. Here’s why:
First of all, Capcom stated from the very beginning that SFV would be releasing with minimal content. However, they also said that over the course of several months, they’d be releasing content FOR FREE. Capcom made it clear from the very beginning that SFV is going to be a “platform”. What this means is that even though the game currently has a dearth of content, eventually the value proposition for the game will remedy itself. We’ll be getting new modes completely free and new stages, costumes, colors, and characters which can be bought with real money, OR earned with in-game currency.
Secondly, at its core Street Fighter V is a fighting game. All a fighting game needs to do to be good is play well, and BOY does SFV ever do just that. Playing locally with friends is one of the best gaming experiences I’ve had in a while. It reminded me of how it was like, losing entire days playing numerous sets with friends, back when we were playing SFII. Like its predecessors, SFV is a game focused on fundamentals. What this means is that the game is very easy to pick up and play. You don’t need the most optimized combos to win a match, and playing footsies (the neutral game/pokes for those who aren’t familiar with the term) can carry you to a win. Thus even casual players can have a good match. Hell, the game is just fun to play, and that’s all it needs to do.